HEAVY CAT MULTIMEDIA LTD.
Est. 1996

Heavy Cat Multimedia Ltd. is a creative group specializing in interactive design, color illustration, linear animation, original fiction, concept development, script doctoring and speculative research. We operate over a dozen popular web properties and we have had a continuous web presence since 1996.
Heavy Cat Multimedia has been at the forefront of entertainment innovation as developer and publisher of one of the first commercial persistent browser-based games (PBBG) (LadyStar™: Reflections in a Dream zStory™ Adventure) and one of the first complete works of original fiction published exclusively on a blog (LadyStar: The Dreamspeaker Webnovel).
Quality Illustration and Animation
Heavy Cat Studios was established in 2008 to develop character designs and top-quality illustrations for the company's creative projects. Since then, our featured webcomics LadyStar: Jessica Hoshi and the Ajan Warriors and LadyStar: Fury of the Venom Legion have generated over one million pageviews.
Our team of professional artists has also developed the illustrations, user interfaces and presentation designs for seven commercial games on the Adobe® Flash® platform. Together, our premiere Flash web-based games have been played over two million times and generated hundreds of thousands of new readers for our webcomics and players for our other games.
Our animators have brought broadcast-quality cel-shaded linear animation to our list of commercial facilities, enabling our studio to build pre-roll advertising, animatics, concept presentations and game sprites for some of the most popular comic and game destinations on the web.
If it's a creative illustration, Heavy Cat Studios gets it on paper or on the screen, on time and on budget.
Better Technology for Better Fiction
Speculative fiction incorporates the fantasy adventure, science fiction and horror genres. These genres have only become more prominent in popular culture, and audiences are increasingly demanding well-written and authentically developed worlds to explore and experience.
When authors and developers need technology for their fictional worlds, they require the services of a consultancy with both experience and audience success. Does your game world need a fictional civilization? Do your interstellar pirates need weapons and power-armor? Does your undersea comic need fantastic creatures? We will both invent and illustrate your concept. We make your imagined inventions real.
Strategic Design
Heavy Cat Multimedia was among the first companies to ask "what if we used a web browser as a game interface?"
The answer to that question promoted the invention of Game Markup Language, an XML schema for describing adventure game environments, Dynamic Systems Engineering, an abstracted object-oriented protocol for mathematically modeling strategy game components, and the Tranquility™ Browser Game Engine, which still powers our browser-based game designs.